Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Flex · 139 days ago
13 / 8 / 8
K / D / A
75%
Kill participation
1,063
Damage / min
15,377g
538.6 gold / min
14
9 placed · 0 cleared
163
5.7 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryE DON BERRNARRDO#0539
Olaf · Top
12 / 6 / 3
31.3% KP
33,509
23.8% share
14,053g
219 CS · 7.7/m
Zenplus#TR1
Zed · Jungle
10 / 5 / 14
50% KP
24,516
17.4% share
13,545g
187 CS · 6.5/m
Tobend#0703
Tristana · Mid
10 / 4 / 4
29.2% KP
28,970
20.6% share
16,167g
263 CS · 9.2/m
Mori#light
Karthus · ADC
13 / 6 / 12
52.1% KP
36,501
25.9% share
14,898g
218 CS · 7.6/m
Betelgeuse M2Iab#α Ori
Vel'Koz · Support
3 / 7 / 20
47.9% KP
17,357
12.3% share
9,459g
50 CS · 1.8/m
Red side
Defeatsiber atlet#727
Ambessa · Top
6 / 8 / 4
35.7% KP
25,577
25.4% share
10,487g
156 CS · 5.5/m
kaka kafa calimi#meto
Lee Sin · Jungle
13 / 8 / 8
75% KP
30,349
30.1% share
15,377g
163 CS · 5.7/m
カガチ#TR4
Vladimir · Mid
3 / 5 / 3
21.4% KP
19,779
19.6% share
9,999g
219 CS · 7.7/m
hakkını verdim#00000
Varus · ADC
5 / 11 / 6
39.3% KP
16,568
16.4% share
12,528g
195 CS · 6.8/m
Helios#812
Thresh · Support
1 / 16 / 9
35.7% KP
8,577
8.5% share
8,006g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
