Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 137 days ago
7 / 6 / 10
K / D / A
54.8%
Kill participation
739.7
Damage / min
14,376g
416.7 gold / min
35
12 placed · 3 cleared
237
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFeArtist#TR1
Renekton · Top
0 / 8 / 18
36% KP
18,708
12% share
12,185g
236 CS · 6.8/m
Shintarø#pump
Kayn · Jungle
25 / 8 / 7
64% KP
50,916
32.6% share
20,815g
234 CS · 6.8/m
tftoynuyorum#baba
Annie · Mid
15 / 4 / 14
58% KP
39,908
25.5% share
16,938g
228 CS · 6.6/m
Rush#1337x
Smolder · ADC
9 / 6 / 14
46% KP
38,128
24.4% share
17,428g
284 CS · 8.2/m
pandikatak#TR122
Janna · Support
1 / 5 / 32
66% KP
8,651
5.5% share
10,353g
26 CS · 0.8/m
Red side
Defeatjuicy couture#ッッッ
Jayce · Top
13 / 9 / 7
64.5% KP
58,969
37.6% share
16,600g
265 CS · 7.7/m
kaka kafa calimi#meto
Lee Sin · Jungle
7 / 6 / 10
54.8% KP
25,521
16.3% share
14,376g
237 CS · 6.9/m
Niko Ryu#TR1
Lissandra · Mid
7 / 10 / 4
35.5% KP
33,045
21.1% share
14,653g
273 CS · 7.9/m
dc gg rlp#Li123
Draven · ADC
4 / 14 / 6
32.3% KP
27,399
17.5% share
13,795g
243 CS · 7/m
Arotii#Aroti
Nami · Support
0 / 11 / 11
35.5% KP
11,999
7.6% share
8,802g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
