Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 133 days ago
29 / 9 / 11
K / D / A
71.4%
Kill participation
2,279.4
Damage / min
25,953g
722.6 gold / min
19
1 placed · 3 cleared
268
7.5 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMatechi#TR1
Sett · Top
15 / 10 / 11
46.4% KP
69,233
30.9% share
19,187g
210 CS · 5.8/m
kaka kafa calimi#meto
Talon · Jungle
29 / 9 / 11
71.4% KP
81,869
36.5% share
25,953g
268 CS · 7.5/m
azimli sıçann#TR1
Galio · Mid
6 / 6 / 14
35.7% KP
33,261
14.8% share
14,616g
241 CS · 6.7/m
espresso sedat#2I2
Yunara · ADC
2 / 18 / 10
21.4% KP
23,245
10.4% share
13,986g
218 CS · 6.1/m
Subzerø#øne
Zilean · Support
4 / 10 / 17
37.5% KP
16,781
7.5% share
11,873g
78 CS · 2.2/m
Red side
DefeatJaroslav Cígler#cigo
K'Sante · Top
7 / 13 / 4
21.2% KP
31,054
15% share
11,978g
208 CS · 5.8/m
yysir#TR1
Lee Sin · Jungle
9 / 10 / 13
42.3% KP
29,890
14.5% share
15,621g
213 CS · 5.9/m
SeNK#JINX
Hwei · Mid
19 / 8 / 7
50% KP
62,556
30.3% share
18,571g
274 CS · 7.6/m
ColdPalmer#TR2
Ezreal · ADC
16 / 9 / 9
48.1% KP
63,183
30.6% share
20,030g
299 CS · 8.3/m
FornaX#1905
Skarner · Support
1 / 16 / 19
38.5% KP
20,027
9.7% share
10,368g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
