Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 131 days ago
17 / 8 / 10
K / D / A
65.9%
Kill participation
1,361.4
Damage / min
20,853g
581.1 gold / min
29
3 placed · 5 cleared
269
7.5 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorythechosenone#xx1
Renekton · Top
6 / 6 / 9
36.6% KP
19,589
11.9% share
14,882g
278 CS · 7.7/m
kaka kafa calimi#meto
Graves · Jungle
17 / 8 / 10
65.9% KP
48,850
29.8% share
20,853g
269 CS · 7.5/m
Jackz#TR1
Viktor · Mid
8 / 5 / 17
61% KP
41,778
25.5% share
15,178g
245 CS · 6.8/m
juicy couture#ッッッ
Seraphine · ADC
8 / 5 / 16
58.5% KP
35,859
21.9% share
17,933g
279 CS · 7.8/m
pandikatak#TR122
Neeko · Support
2 / 10 / 24
63.4% KP
17,977
11% share
11,139g
34 CS · 0.9/m
Red side
DefeatSerdarBaskan0#TR1
Malphite · Top
2 / 6 / 11
38.2% KP
22,258
15.1% share
12,814g
265 CS · 7.4/m
hk33#1234
Sylas · Jungle
6 / 6 / 13
55.9% KP
29,976
20.3% share
15,121g
259 CS · 7.2/m
Mew#7174
Syndra · Mid
7 / 11 / 10
50% KP
40,026
27.2% share
13,186g
222 CS · 6.2/m
AIRBLADER#RANK1
Yasuo · ADC
16 / 10 / 4
58.8% KP
44,977
30.5% share
21,039g
314 CS · 8.8/m
UnnendingDespair#TR1
Karma · Support
3 / 8 / 22
73.5% KP
10,144
6.9% share
10,947g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
