Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 131 days ago
21 / 4 / 9
K / D / A
61.2%
Kill participation
1,373.4
Damage / min
19,793g
595.6 gold / min
31
0 placed · 7 cleared
256
7.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLol benim hobim#real
Dr. Mundo · Top
6 / 9 / 7
38.2% KP
38,510
23.7% share
15,765g
281 CS · 8.5/m
Alpargu#TR55
Kayn · Jungle
7 / 12 / 6
38.2% KP
23,519
14.4% share
13,356g
205 CS · 6.2/m
m5 e60#3310
Zed · Mid
9 / 9 / 5
41.2% KP
37,306
22.9% share
15,186g
217 CS · 6.5/m
chill guy#TR12
Miss Fortune · ADC
11 / 10 / 7
52.9% KP
49,888
30.6% share
19,518g
311 CS · 9.4/m
eyluleyluleylul#eylul
Yuumi · Support
1 / 9 / 21
64.7% KP
13,559
8.3% share
10,162g
22 CS · 0.7/m
Red side
VictoryKADİR AZAD#TR1
Kled · Top
7 / 7 / 10
34.7% KP
46,979
24.5% share
15,265g
275 CS · 8.3/m
kaka kafa calimi#meto
Sylas · Jungle
21 / 4 / 9
61.2% KP
45,642
23.8% share
19,793g
256 CS · 7.7/m
Puca#ali
Naafiri · Mid
10 / 8 / 12
44.9% KP
31,220
16.3% share
14,795g
183 CS · 5.5/m
Lars von Trier#TR1
Lucian · ADC
9 / 8 / 12
42.9% KP
36,220
18.9% share
16,841g
221 CS · 6.6/m
BMW M POWER#Aley
Vel'Koz · Support
2 / 7 / 22
49% KP
32,037
16.7% share
12,213g
106 CS · 3.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
