Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 130 days ago
4 / 8 / 21
K / D / A
73.5%
Kill participation
650.7
Damage / min
9,832g
382.3 gold / min
62
25 placed · 4 cleared
9
0.3 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryINCLINE AM PRESS#HET
Aatrox · Top
2 / 4 / 1
8.8% KP
9,455
9.2% share
9,860g
204 CS · 7.9/m
polat alemdar#0613
Ambessa · Jungle
5 / 4 / 6
32.4% KP
13,451
13.1% share
11,237g
191 CS · 7.4/m
samarra#9999
Ekko · Mid
7 / 2 / 10
50% KP
17,691
17.2% share
12,697g
203 CS · 7.9/m
Mew#7174
Lucian · ADC
16 / 6 / 8
70.6% KP
45,594
44.3% share
17,310g
231 CS · 9/m
kaka kafa calimi#meto
Bard · Support
4 / 8 / 21
73.5% KP
16,733
16.3% share
9,832g
9 CS · 0.3/m
Red side
Defeatkaten kyokotsu#2201
Gwen · Top
5 / 3 / 5
41.7% KP
19,678
21.9% share
10,071g
198 CS · 7.7/m
sadisticdelusion#a9x6d
Viego · Jungle
7 / 6 / 5
50% KP
16,239
18.1% share
11,103g
169 CS · 6.6/m
nicetrymontaigne#TR1
Ryze · Mid
5 / 7 / 7
50% KP
29,843
33.3% share
10,484g
207 CS · 8/m
fastbl1nk#111
Jinx · ADC
4 / 13 / 8
50% KP
16,094
17.9% share
9,665g
168 CS · 6.5/m
Kenshi Fama#3162
Nautilus · Support
3 / 5 / 10
54.2% KP
7,882
8.8% share
7,523g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
