Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 130 days ago
9 / 5 / 20
K / D / A
76.3%
Kill participation
834.4
Damage / min
11,292g
421.6 gold / min
81
33 placed · 8 cleared
15
0.6 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDROQANNNNNNNNNNN#NNNNN
Darius · Top
1 / 13 / 2
12.5% KP
11,314
12.2% share
7,741g
171 CS · 6.4/m
Zargana Hunter#0002
Kha'Zix · Jungle
5 / 6 / 5
41.7% KP
18,705
20.2% share
10,615g
175 CS · 6.5/m
capoyucokseviyom#şşşşş
Viktor · Mid
4 / 5 / 2
25% KP
21,239
22.9% share
8,562g
163 CS · 6.1/m
Caizar#TR1
Kai'Sa · ADC
12 / 4 / 3
62.5% KP
28,914
31.2% share
14,794g
219 CS · 8.2/m
kaizen#kai
Sett · Support
2 / 10 / 12
58.3% KP
12,611
13.6% share
8,985g
43 CS · 1.6/m
Red side
VictoryOsin STEEL SHADE#vamos
Camille · Top
9 / 4 / 9
47.4% KP
25,115
24.5% share
11,116g
152 CS · 5.7/m
Zigot Napıyon Ya#3xT
Graves · Jungle
8 / 2 / 9
44.7% KP
13,718
13.4% share
13,738g
244 CS · 9.1/m
Kâim Bey#TR1
Anivia · Mid
1 / 5 / 14
39.5% KP
15,561
15.2% share
9,487g
177 CS · 6.6/m
Charlie#P4P
Smolder · ADC
11 / 8 / 11
57.9% KP
25,603
25% share
12,717g
163 CS · 6.1/m
kaka kafa calimi#meto
Bard · Support
9 / 5 / 20
76.3% KP
22,348
21.8% share
11,292g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
