Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 129 days ago
13 / 1 / 11
K / D / A
63.2%
Kill participation
885
Damage / min
11,507g
551.9 gold / min
19
8 placed · 1 cleared
165
7.9 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYES CriminalBro#TR1
Malphite · Top
3 / 1 / 6
23.7% KP
13,239
16.4% share
9,351g
165 CS · 7.9/m
kaka kafa calimi#meto
Lee Sin · Jungle
13 / 1 / 11
63.2% KP
18,452
22.8% share
11,507g
165 CS · 7.9/m
valverde8#cla
Ekko · Mid
13 / 1 / 6
50% KP
15,590
19.3% share
11,233g
166 CS · 8/m
Hawli Patates#JoJo
Miss Fortune · ADC
3 / 5 / 11
36.8% KP
20,288
25.1% share
11,207g
178 CS · 8.5/m
imagine a legend#00100
Bard · Support
6 / 0 / 18
63.2% KP
13,327
16.5% share
8,504g
25 CS · 1.2/m
Red side
Defeatmerve31#s2ker
Aatrox · Top
1 / 8 / 0
12.5% KP
12,754
28.4% share
6,682g
138 CS · 6.6/m
Not Powder Jinx#Jinx
Fiddlesticks · Jungle
0 / 11 / 0
0% KP
7,552
16.8% share
5,673g
91 CS · 4.4/m
Amph1tritê#369
Galio · Mid
3 / 8 / 1
50% KP
9,606
21.4% share
7,223g
140 CS · 6.7/m
Toxic#AG29
Kai'Sa · ADC
4 / 7 / 1
62.5% KP
11,778
26.2% share
8,770g
170 CS · 8.2/m
yunusbabaHOPPALA#POMPA
Janna · Support
0 / 4 / 2
25% KP
3,239
7.2% share
5,600g
46 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
