Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 127 days ago
9 / 7 / 12
K / D / A
45.7%
Kill participation
843.1
Damage / min
16,455g
576.7 gold / min
11
8 placed · 2 cleared
221
7.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattuğçeye aşığım#ntt
Ornn · Top
2 / 9 / 8
29.4% KP
12,290
12.4% share
9,484g
163 CS · 5.7/m
yetis arkamdan#nrcst
Ekko · Jungle
9 / 7 / 7
47.1% KP
24,211
24.5% share
14,333g
177 CS · 6.2/m
Burackk#TR1
Corki · Mid
6 / 9 / 10
47.1% KP
20,518
20.7% share
11,462g
195 CS · 6.8/m
ŞAHBET#ŞAHBO
Vayne · ADC
15 / 10 / 10
73.5% KP
31,946
32.3% share
18,612g
244 CS · 8.6/m
SOS Lucifer#TR1
Braum · Support
2 / 11 / 21
67.6% KP
10,010
10.1% share
8,749g
29 CS · 1/m
Red side
VictorySpot#TR1
Yone · Top
10 / 5 / 12
47.8% KP
35,561
25.6% share
15,124g
232 CS · 8.1/m
FRIGHTMARE#RAWRR
Master Yi · Jungle
11 / 8 / 11
47.8% KP
25,458
18.3% share
14,357g
200 CS · 7/m
easy lover#sole
Lux · Mid
12 / 3 / 9
45.7% KP
34,820
25% share
13,919g
227 CS · 8/m
kaka kafa calimi#meto
Kai'Sa · ADC
9 / 7 / 12
45.7% KP
24,057
17.3% share
16,455g
221 CS · 7.7/m
you think so#119
Sylas · Support
4 / 11 / 12
34.8% KP
19,190
13.8% share
8,869g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
