Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 127 days ago
2 / 9 / 5
K / D / A
21.2%
Kill participation
541.9
Damage / min
11,928g
417.1 gold / min
14
8 placed · 2 cleared
197
6.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbad vibes#111
Kennen · Top
9 / 8 / 3
36.4% KP
28,853
25.3% share
11,160g
162 CS · 5.7/m
АNAL DELISI#TR2
Briar · Jungle
11 / 10 / 6
51.5% KP
28,328
24.8% share
13,590g
173 CS · 6/m
ikiyüzkırkbes#245
Akali · Mid
11 / 9 / 8
57.6% KP
35,129
30.8% share
12,372g
143 CS · 5/m
kaka kafa calimi#meto
Draven · ADC
2 / 9 / 5
21.2% KP
15,497
13.6% share
11,928g
197 CS · 6.9/m
Bilkentli Asko#TRANS
Janna · Support
0 / 7 / 15
45.5% KP
6,422
5.6% share
7,371g
26 CS · 0.9/m
Red side
Victorybittim gözlerine#lllll
Ambessa · Top
8 / 7 / 5
30.2% KP
29,007
25.2% share
12,427g
188 CS · 6.6/m
DedektifKurukafa#TR1
Viego · Jungle
11 / 5 / 8
44.2% KP
25,242
21.9% share
13,886g
191 CS · 6.7/m
Derrick Yi#yiOTP
Master Yi · Mid
14 / 11 / 5
44.2% KP
28,390
24.6% share
13,931g
135 CS · 4.7/m
Nehir Sheni#muz
Lux · ADC
5 / 5 / 17
51.2% KP
25,213
21.9% share
13,112g
232 CS · 8.1/m
easy lover#sole
Soraka · Support
5 / 5 / 24
67.4% KP
7,435
6.4% share
10,573g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
