Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 125 days ago
11 / 2 / 9
K / D / A
71.4%
Kill participation
917.1
Damage / min
12,821g
559.1 gold / min
18
7 placed · 2 cleared
181
7.9 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaiZeñ#KZN54
Qiyana · Top
8 / 2 / 8
57.1% KP
16,032
19.2% share
11,711g
169 CS · 7.4/m
kaka kafa calimi#meto
Lee Sin · Jungle
11 / 2 / 9
71.4% KP
21,033
25.2% share
12,821g
181 CS · 7.9/m
no rainbows#3123
Viktor · Mid
6 / 2 / 3
32.1% KP
26,225
31.4% share
12,102g
218 CS · 9.5/m
Urnerai#5047
Ashe · ADC
3 / 3 / 8
39.3% KP
16,133
19.3% share
10,578g
184 CS · 8/m
Rakan God#Rakan
Rakan · Support
0 / 2 / 18
64.3% KP
3,973
4.8% share
6,818g
30 CS · 1.3/m
Red side
DefeatYatak Temizliği#0000
Malphite · Top
1 / 4 / 4
45.5% KP
14,033
26.4% share
7,009g
155 CS · 6.8/m
xrawz732381#xxx
Graves · Jungle
6 / 8 / 3
81.8% KP
12,068
22.7% share
12,500g
202 CS · 8.8/m
Orgazmrina#3131
Katarina · Mid
2 / 7 / 3
45.5% KP
8,179
15.4% share
6,542g
109 CS · 4.8/m
MuhakemeYeteneği#TR1
Jhin · ADC
1 / 5 / 5
54.5% KP
12,304
23.1% share
8,386g
163 CS · 7.1/m
Harakiri#capon
Karma · Support
1 / 4 / 6
63.6% KP
6,595
12.4% share
6,239g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
