Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 123 days ago
15 / 2 / 4
K / D / A
51.4%
Kill participation
960.2
Damage / min
15,413g
675 gold / min
22
1 placed · 4 cleared
230
10.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDH Duellant#TR1
Jayce · Top
4 / 10 / 2
27.3% KP
16,514
24% share
9,396g
173 CS · 7.6/m
G2 SLAYER#TR1
Diana · Jungle
9 / 8 / 0
40.9% KP
17,180
24.9% share
11,645g
162 CS · 7.1/m
zxzxvxzvzvxczxzz#8508
Irelia · Mid
6 / 11 / 1
31.8% KP
15,168
22% share
8,881g
119 CS · 5.2/m
nvm#333
Tristana · ADC
1 / 2 / 3
18.2% KP
7,175
10.4% share
11,462g
187 CS · 8.2/m
happy new season#xxx
Bard · Support
2 / 7 / 10
54.5% KP
12,885
18.7% share
7,865g
24 CS · 1.1/m
Red side
VictoryGözlükFetişimVar#Shen
Shen · Top
10 / 6 / 7
45.9% KP
21,939
22.6% share
11,341g
152 CS · 6.7/m
kaka kafa calimi#meto
Graves · Jungle
15 / 2 / 4
51.4% KP
21,924
22.5% share
15,413g
230 CS · 10.1/m
Florin#TR1
Malzahar · Mid
6 / 9 / 10
43.2% KP
25,268
26% share
11,168g
183 CS · 8/m
zorlukmodubasit#refaz
Sivir · ADC
4 / 2 / 8
32.4% KP
16,402
16.9% share
12,375g
226 CS · 9.9/m
BGBoss#1234
Swain · Support
2 / 3 / 17
51.4% KP
11,738
12.1% share
8,369g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
