Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 123 days ago
2 / 7 / 6
K / D / A
26.7%
Kill participation
671.1
Damage / min
10,399g
321 gold / min
38
15 placed · 1 cleared
207
6.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArda Güler#onbeş
Jayce · Top
5 / 3 / 11
40% KP
20,312
14.7% share
14,121g
266 CS · 8.2/m
deXpair#RANK1
Diana · Jungle
14 / 3 / 19
82.5% KP
43,434
31.4% share
18,292g
257 CS · 7.9/m
69 ways to do 69#TR1
Zed · Mid
7 / 7 / 11
45% KP
28,250
20.4% share
15,261g
196 CS · 6/m
DH FaSTAaa#selam
Nilah · ADC
8 / 7 / 10
45% KP
25,154
18.2% share
18,183g
274 CS · 8.5/m
blackquarterback#1738
Elise · Support
6 / 10 / 16
55% KP
21,151
15.3% share
12,322g
35 CS · 1.1/m
Red side
Defeatkaka kafa calimi#meto
Malphite · Top
2 / 7 / 6
26.7% KP
21,745
17.6% share
10,399g
207 CS · 6.4/m
Neo irfunny baby#TR3
Nidalee · Jungle
7 / 10 / 9
53.3% KP
18,926
15.3% share
13,569g
198 CS · 6.1/m
ƒ Azê#TR1
Lissandra · Mid
13 / 7 / 7
66.7% KP
30,478
24.7% share
16,870g
297 CS · 9.2/m
disease#tr7
Corki · ADC
7 / 8 / 7
46.7% KP
37,169
30.1% share
16,986g
250 CS · 7.7/m
Mechanic int acc#EUW
Nautilus · Support
1 / 8 / 14
50% KP
15,169
12.3% share
8,629g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
