Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 123 days ago
9 / 2 / 11
K / D / A
76.9%
Kill participation
1,231.9
Damage / min
12,770g
511.8 gold / min
18
10 placed · 0 cleared
161
6.5 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJackson Storm#PR0K1
Jayce · Top
5 / 4 / 4
34.6% KP
21,911
22.9% share
10,781g
177 CS · 7.1/m
kaka kafa calimi#meto
Lee Sin · Jungle
9 / 2 / 11
76.9% KP
30,737
32.1% share
12,770g
161 CS · 6.5/m
outmind#TR1
Aurora · Mid
8 / 1 / 4
46.2% KP
22,652
23.7% share
11,629g
197 CS · 7.9/m
DansEdenFil#DansE
Senna · ADC
2 / 5 / 12
53.8% KP
14,414
15.1% share
11,141g
168 CS · 6.7/m
MA FAM#FAM
Milio · Support
2 / 4 / 16
69.2% KP
5,892
6.2% share
8,110g
30 CS · 1.2/m
Red side
DefeatMôckingbird#MLG
Gnar · Top
5 / 6 / 2
43.8% KP
18,084
24.9% share
10,889g
195 CS · 7.8/m
APONUNANAYABASAN#BEKO
Ivern · Jungle
0 / 6 / 8
50% KP
7,218
10% share
8,715g
143 CS · 5.7/m
TAK TAK TAK TAK#GOAT
Naafiri · Mid
8 / 4 / 3
68.8% KP
23,063
31.8% share
12,066g
192 CS · 7.7/m
SONMENZİL#TR1
Jhin · ADC
3 / 7 / 5
50% KP
17,515
24.1% share
10,105g
206 CS · 8.3/m
Zoyan#Noyan
Braum · Support
0 / 3 / 10
62.5% KP
6,651
9.2% share
6,352g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
