Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 119 days ago
5 / 8 / 5
K / D / A
35.7%
Kill participation
633.6
Damage / min
11,654g
434.6 gold / min
10
6 placed · 0 cleared
196
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΨ Piedra#1922
Yasuo · Top
8 / 7 / 4
42.9% KP
23,466
26.3% share
12,558g
201 CS · 7.5/m
Kenshi Fama#3162
Rek'Sai · Jungle
8 / 8 / 9
60.7% KP
18,430
20.7% share
11,759g
150 CS · 5.6/m
Chasing Starz#666
Kassadin · Mid
5 / 5 / 5
35.7% KP
16,544
18.6% share
11,097g
177 CS · 6.6/m
kaka kafa calimi#meto
Ezreal · ADC
5 / 8 / 5
35.7% KP
16,990
19.1% share
11,654g
196 CS · 7.3/m
ugi#jul11
Bard · Support
2 / 10 / 10
42.9% KP
13,749
15.4% share
8,837g
37 CS · 1.4/m
Red side
VictoryCEK31#31CEK
Mordekaiser · Top
7 / 11 / 1
21.6% KP
20,521
18.2% share
10,731g
165 CS · 6.2/m
Mrb Ben Cooput#GOAT
Ambessa · Jungle
11 / 2 / 8
51.4% KP
21,043
18.6% share
15,484g
261 CS · 9.7/m
Old Faker#9102
Vel'Koz · Mid
5 / 6 / 7
32.4% KP
21,810
19.3% share
10,612g
211 CS · 7.9/m
261437#www
Senna · ADC
12 / 4 / 9
56.8% KP
37,317
33.1% share
15,292g
204 CS · 7.6/m
ağırlıklı dips#TR1
Rell · Support
2 / 5 / 25
73% KP
12,199
10.8% share
9,319g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
