Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Flex · 119 days ago
19 / 6 / 8
K / D / A
73%
Kill participation
1,654.5
Damage / min
19,380g
564.5 gold / min
16
2 placed · 0 cleared
228
6.6 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatson amcuk plak1#tr3
Yorick · Top
4 / 6 / 5
24.3% KP
20,991
12.8% share
15,260g
289 CS · 8.4/m
kaka kafa calimi#meto
Naafiri · Jungle
19 / 6 / 8
73% KP
56,804
34.7% share
19,380g
228 CS · 6.6/m
カガチ#TR4
Vladimir · Mid
6 / 9 / 11
45.9% KP
45,433
27.8% share
12,977g
211 CS · 6.1/m
Pigeon Doctor#ADC
Ashe · ADC
3 / 11 / 13
43.2% KP
22,638
13.8% share
13,940g
243 CS · 7.1/m
Punished Snake#DELUX
Swain · Support
5 / 11 / 17
59.5% KP
17,637
10.8% share
11,278g
36 CS · 1/m
Red side
VictoryU R A S K A Y A#444
Sylas · Top
4 / 8 / 6
23.3% KP
27,984
16.5% share
12,597g
214 CS · 6.2/m
rulingxd#helpy
Zac · Jungle
6 / 5 / 16
51.2% KP
24,352
14.4% share
15,229g
237 CS · 6.9/m
Börqe#TR1
Yone · Mid
11 / 11 / 8
44.2% KP
42,891
25.3% share
15,606g
258 CS · 7.5/m
T129#TR1
Sivir · ADC
22 / 7 / 11
76.7% KP
66,995
39.5% share
22,665g
246 CS · 7.2/m
FeyziyLcn#TR1
Yuumi · Support
0 / 6 / 33
76.7% KP
7,370
4.3% share
11,161g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
