Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Defeat
Ranked Solo/Duo · 108 days ago
6 / 9 / 17
K / D / A
65.7%
Kill participation
560.3
Damage / min
10,335g
326.2 gold / min
96
38 placed · 13 cleared
18
0.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUchiha İtachi#Σφυρί
Shen · Top
1 / 11 / 7
22.9% KP
15,958
12.5% share
9,728g
197 CS · 6.2/m
searesin kocasi#rhsy
Naafiri · Jungle
12 / 7 / 10
62.9% KP
25,539
20% share
14,628g
227 CS · 7.2/m
Levo#rivv
Riven · Mid
9 / 11 / 3
34.3% KP
24,211
18.9% share
13,379g
233 CS · 7.4/m
ZOR YARIŞIRLAR#1818
Taliyah · ADC
7 / 4 / 13
57.1% KP
44,341
34.7% share
16,092g
300 CS · 9.5/m
kaka kafa calimi#meto
Bard · Support
6 / 9 / 17
65.7% KP
17,753
13.9% share
10,335g
18 CS · 0.6/m
Red side
Victoryyunik#00001
Aatrox · Top
14 / 2 / 10
57.1% KP
45,192
33.1% share
17,614g
279 CS · 8.8/m
eyluleyluleylul#eylul
Diana · Jungle
12 / 5 / 17
69% KP
36,210
26.5% share
19,182g
272 CS · 8.6/m
Alex Mercer#1v9
Vladimir · Mid
4 / 10 / 7
26.2% KP
22,061
16.2% share
12,986g
242 CS · 7.6/m
kazeshin#vita
Yasuo · ADC
6 / 8 / 11
40.5% KP
13,542
9.9% share
13,947g
216 CS · 6.8/m
alphazero#4000
Camille · Support
6 / 11 / 14
47.6% KP
19,422
14.2% share
11,182g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
