Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 108 days ago
6 / 7 / 18
K / D / A
55.8%
Kill participation
827
Damage / min
12,174g
517.3 gold / min
7
7 placed · 1 cleared
151
6.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLêon Mayk#3515
Cassiopeia · Top
5 / 5 / 5
23.3% KP
19,720
18.2% share
10,437g
194 CS · 8.2/m
s0lded#SOLD
Bel'Veth · Jungle
15 / 4 / 11
60.5% KP
28,318
26.1% share
15,323g
176 CS · 7.5/m
octavio silva#123
Irelia · Mid
8 / 6 / 6
32.6% KP
20,757
19.2% share
11,963g
187 CS · 7.9/m
kaka kafa calimi#meto
Jinx · ADC
6 / 7 / 18
55.8% KP
19,463
18% share
12,174g
151 CS · 6.4/m
Old Faker#9102
Camille · Support
9 / 7 / 10
44.2% KP
20,125
18.6% share
11,384g
39 CS · 1.7/m
Red side
Defeatalphazero#4000
Sylas · Top
6 / 9 / 1
24.1% KP
18,813
20.8% share
9,321g
139 CS · 5.9/m
Tunaylol#2805
Zed · Jungle
4 / 11 / 9
44.8% KP
16,680
18.4% share
9,920g
136 CS · 5.8/m
Java#Tr2
Vladimir · Mid
9 / 5 / 4
44.8% KP
25,149
27.8% share
11,047g
170 CS · 7.2/m
im feeling horny#TR1
Lucian · ADC
8 / 8 / 6
48.3% KP
21,791
24.1% share
12,294g
185 CS · 7.9/m
hellrap#969
Rell · Support
2 / 10 / 13
51.7% KP
8,009
8.9% share
6,946g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
