Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 106 days ago
8 / 8 / 4
K / D / A
54.5%
Kill participation
720.9
Damage / min
11,415g
498.8 gold / min
25
1 placed · 6 cleared
173
7.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAÇ GURD#TR1
Gnar · Top
2 / 9 / 2
18.2% KP
10,609
16.6% share
7,484g
121 CS · 5.3/m
kaka kafa calimi#meto
Graves · Jungle
8 / 8 / 4
54.5% KP
16,496
25.7% share
11,415g
173 CS · 7.6/m
Touch a Dream#LND
Katarina · Mid
4 / 7 / 6
45.5% KP
14,783
23.1% share
9,363g
127 CS · 5.5/m
ZımBá TÜRK 27 KM#TÜRK
Twitch · ADC
8 / 13 / 5
59.1% KP
17,665
27.6% share
10,521g
116 CS · 5.1/m
Rakan God#Rakan
Rakan · Support
0 / 7 / 12
54.5% KP
4,511
7% share
6,248g
22 CS · 1/m
Red side
Victoryyunik#00001
Aatrox · Top
8 / 3 / 8
36.4% KP
22,197
24.2% share
12,752g
217 CS · 9.5/m
AYES CriminalBro#TR1
Rek'Sai · Jungle
9 / 5 / 8
38.6% KP
15,656
17.1% share
11,275g
150 CS · 6.6/m
sunfyrhe#186
Syndra · Mid
12 / 3 / 7
43.2% KP
22,363
24.4% share
14,606g
207 CS · 9/m
Reverend Plague#High
Jhin · ADC
3 / 6 / 15
40.9% KP
12,916
14.1% share
10,442g
137 CS · 6/m
Insec Newton#TR1
Taliyah · Support
12 / 5 / 7
43.2% KP
18,512
20.2% share
10,613g
64 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
