Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Flex · 100 days ago
5 / 12 / 19
K / D / A
55.8%
Kill participation
981.7
Damage / min
13,033g
426.8 gold / min
10
7 placed · 1 cleared
135
4.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSKT T1 KEL FERO#TR1
Cassiopeia · Top
3 / 13 / 7
28.6% KP
26,535
18.2% share
9,783g
144 CS · 4.7/m
Moonbound#2308
Kayn · Jungle
17 / 5 / 2
54.3% KP
43,069
29.5% share
16,782g
205 CS · 6.7/m
we are clean#6315
Yasuo · Mid
3 / 10 / 2
14.3% KP
16,262
11.1% share
11,176g
234 CS · 7.7/m
Kuzey#Kore
Syndra · ADC
8 / 5 / 4
34.3% KP
30,419
20.9% share
14,554g
269 CS · 8.8/m
Fang Yuan#esil
Vel'Koz · Support
4 / 10 / 11
42.9% KP
29,595
20.3% share
9,474g
31 CS · 1/m
Red side
Victoryterorist acc#troll
Yorick · Top
8 / 4 / 4
27.9% KP
28,340
21.4% share
15,190g
279 CS · 9.1/m
arassz#00000
Naafiri · Jungle
12 / 5 / 9
48.8% KP
23,365
17.7% share
13,812g
167 CS · 5.5/m
hakkını verdim#00000
Veigar · Mid
8 / 6 / 12
46.5% KP
31,732
24% share
13,255g
206 CS · 6.7/m
kaka kafa calimi#meto
Senna · ADC
5 / 12 / 19
55.8% KP
29,975
22.7% share
13,033g
135 CS · 4.4/m
MG Akuma#TR1
Nidalee · Support
10 / 8 / 16
60.5% KP
18,867
14.3% share
12,336g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
