Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 91 days ago
7 / 13 / 7
K / D / A
51.9%
Kill participation
971.5
Damage / min
11,847g
476.7 gold / min
15
1 placed · 1 cleared
167
6.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFixes#TR1
Zaahen · Top
7 / 6 / 8
30.6% KP
19,943
18.3% share
9,942g
131 CS · 5.3/m
Bullseye#Win
Sejuani · Jungle
8 / 1 / 11
38.8% KP
16,493
15.1% share
12,455g
205 CS · 8.2/m
clark kent#berke
Lissandra · Mid
8 / 8 / 12
40.8% KP
21,768
20% share
10,208g
132 CS · 5.3/m
hicbiri#00000
Miss Fortune · ADC
19 / 5 / 7
53.1% KP
34,116
31.3% share
15,421g
189 CS · 7.6/m
Teemo The Tanuki#5857
Seraphine · Support
7 / 8 / 22
59.2% KP
16,789
15.4% share
9,988g
37 CS · 1.5/m
Red side
DefeatNed Stark#3169
Vayne · Top
9 / 7 / 2
40.7% KP
29,735
30.5% share
12,386g
193 CS · 7.8/m
kaka kafa calimi#meto
Graves · Jungle
7 / 13 / 7
51.9% KP
24,143
24.8% share
11,847g
167 CS · 6.7/m
LGR LOGARANT#TR1
Anivia · Mid
2 / 10 / 3
18.5% KP
15,505
15.9% share
7,695g
136 CS · 5.5/m
Lynch#NO1
Kog'Maw · ADC
8 / 8 / 3
40.7% KP
22,195
22.8% share
12,327g
187 CS · 7.5/m
FlugerMeatus#TR1
Camille · Support
1 / 11 / 5
22.2% KP
5,917
6.1% share
6,581g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
