Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 90 days ago
13 / 12 / 11
K / D / A
52.2%
Kill participation
1,244.6
Damage / min
21,412g
543.5 gold / min
37
2 placed · 6 cleared
299
7.6 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatm1esal#7 3
Varus · Top
12 / 10 / 11
39% KP
56,427
26.9% share
19,253g
274 CS · 7/m
Lunce#2505
Sylas · Jungle
17 / 10 / 18
59.3% KP
51,220
24.4% share
20,094g
243 CS · 6.2/m
Xedz#TR1
Locke · Mid
19 / 8 / 13
54.2% KP
54,438
26% share
18,948g
189 CS · 4.8/m
Toxic#AG29
Twitch · ADC
11 / 14 / 11
37.3% KP
38,509
18.4% share
17,329g
245 CS · 6.2/m
fushen#Godyr
Lulu · Support
0 / 5 / 35
59.3% KP
8,962
4.3% share
12,145g
27 CS · 0.7/m
Red side
VictoryZZZZZnnnn#TR1
Irelia · Top
8 / 12 / 12
43.5% KP
34,965
18.2% share
18,945g
364 CS · 9.2/m
kaka kafa calimi#meto
Graves · Jungle
13 / 12 / 11
52.2% KP
49,038
25.6% share
21,412g
299 CS · 7.6/m
TinyWatisduck#TR1
Udyr · Mid
3 / 15 / 11
30.4% KP
15,035
7.8% share
11,419g
131 CS · 3.3/m
Haluk Levent#XXX
Viktor · ADC
16 / 9 / 18
73.9% KP
63,253
33% share
22,810g
283 CS · 7.2/m
DH Alate#alate
Neeko · Support
6 / 11 / 24
65.2% KP
29,460
15.4% share
14,032g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
