Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Flex · 85 days ago
22 / 10 / 11
K / D / A
60%
Kill participation
1,878.2
Damage / min
22,046g
775.4 gold / min
15
8 placed · 3 cleared
211
7.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVenox#4252
Gnar · Top
5 / 8 / 7
31.6% KP
22,215
19.5% share
10,729g
184 CS · 6.5/m
asrinjr#jstjr
Jarvan IV · Jungle
10 / 9 / 12
57.9% KP
16,630
14.6% share
13,343g
168 CS · 5.9/m
7YearsBadLuck#TR1
Orianna · Mid
3 / 8 / 13
42.1% KP
18,758
16.4% share
11,325g
205 CS · 7.2/m
Lenix#4556
Ziggs · ADC
9 / 12 / 9
47.4% KP
27,125
23.8% share
13,126g
219 CS · 7.7/m
kerb#1905
Camille · Support
11 / 18 / 15
68.4% KP
29,401
25.8% share
12,670g
24 CS · 0.8/m
Red side
Victoryhakkını verdim#00000
Malphite · Top
3 / 4 / 11
25.5% KP
17,795
11.1% share
10,325g
172 CS · 6/m
siber atlet#727
Graves · Jungle
6 / 4 / 8
25.5% KP
14,716
9.2% share
13,079g
197 CS · 6.9/m
カガチ#TR4
Diana · Mid
7 / 6 / 8
27.3% KP
27,354
17.1% share
12,491g
187 CS · 6.6/m
kaka kafa calimi#meto
Corki · ADC
22 / 10 / 11
60% KP
53,403
33.4% share
22,046g
211 CS · 7.4/m
MG Akuma#TR1
Sylas · Support
17 / 14 / 21
69.1% KP
46,662
29.2% share
16,050g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
