Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 76 days ago
9 / 4 / 5
K / D / A
46.7%
Kill participation
1,018.4
Damage / min
12,766g
471.1 gold / min
21
8 placed · 1 cleared
215
7.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCacıkçı#trlp
Sett · Top
7 / 7 / 0
23.3% KP
22,426
22.3% share
12,177g
209 CS · 7.7/m
eternall#9999
Aatrox · Jungle
6 / 6 / 7
43.3% KP
15,114
15% share
11,143g
193 CS · 7.1/m
kaka kafa calimi#meto
Syndra · Mid
9 / 4 / 5
46.7% KP
27,599
27.5% share
12,766g
215 CS · 7.9/m
duskblade#xxx1
Draven · ADC
5 / 10 / 2
23.3% KP
27,383
27.2% share
12,776g
217 CS · 8/m
疾風の侍#2230
Nautilus · Support
3 / 9 / 14
56.7% KP
8,015
8% share
8,312g
29 CS · 1.1/m
Red side
Victorysdfsfdsfsdfsdfds#sdfsf
Malphite · Top
6 / 7 / 16
61.1% KP
35,463
29.3% share
12,744g
181 CS · 6.7/m
maskelibalo1156#9797
Lillia · Jungle
19 / 3 / 4
63.9% KP
29,022
24% share
17,824g
283 CS · 10.4/m
Artx1 mid#05081
Viktor · Mid
5 / 5 / 13
50% KP
26,416
21.8% share
12,631g
231 CS · 8.5/m
1batuyaan9dog#TR1
Jinx · ADC
4 / 9 / 12
44.4% KP
20,726
17.1% share
11,738g
208 CS · 7.7/m
cyanide#инь
Janna · Support
2 / 6 / 13
41.7% KP
9,318
7.7% share
8,056g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
