Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 75 days ago
4 / 10 / 13
K / D / A
44.7%
Kill participation
712.1
Damage / min
16,937g
434.3 gold / min
32
14 placed · 4 cleared
269
6.9 CS / min
Objective control
6
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJava#Tr2
Anivia · Top
6 / 7 / 10
29.1% KP
23,198
15.2% share
17,572g
316 CS · 8.1/m
Safa#4242
Amumu · Jungle
5 / 7 / 23
50.9% KP
23,832
15.6% share
16,826g
246 CS · 6.3/m
Unique#0016
Yasuo · Mid
6 / 11 / 11
30.9% KP
32,986
21.6% share
17,199g
303 CS · 7.8/m
Londie#1v9
Master Yi · ADC
31 / 5 / 9
72.7% KP
53,523
35% share
24,828g
225 CS · 5.8/m
im feeling horny#TR1
Pyke · Support
7 / 8 / 24
56.4% KP
19,509
12.7% share
13,779g
34 CS · 0.9/m
Red side
DefeatAral#2005
Vayne · Top
9 / 12 / 4
34.2% KP
37,875
24.3% share
15,153g
237 CS · 6.1/m
Viole#jyuu
Viego · Jungle
11 / 12 / 10
55.3% KP
22,751
14.6% share
16,862g
251 CS · 6.4/m
tf2prosu#tf22
Xerath · Mid
14 / 4 / 10
63.2% KP
60,496
38.8% share
20,517g
270 CS · 6.9/m
kaka kafa calimi#meto
Yunara · ADC
4 / 10 / 13
44.7% KP
27,771
17.8% share
16,937g
269 CS · 6.9/m
DOMIDOMIDOMIDOMI#DXMI
Blitzcrank · Support
0 / 17 / 15
39.5% KP
7,066
4.5% share
9,144g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
