Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 74 days ago
7 / 10 / 5
K / D / A
63.2%
Kill participation
643.4
Damage / min
13,508g
464.7 gold / min
25
2 placed · 5 cleared
184
6.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryempathykilledme#asf
Akali · Top
4 / 4 / 5
33.3% KP
20,232
23% share
12,066g
221 CS · 7.6/m
kerimflex#稲 妻
Talon · Jungle
7 / 6 / 4
40.7% KP
14,160
16.1% share
13,178g
237 CS · 8.2/m
erkek flashi#xxx
Yone · Mid
10 / 4 / 4
51.9% KP
24,322
27.6% share
15,429g
278 CS · 9.6/m
aFRDizYak#TR1
Olaf · ADC
4 / 3 / 9
48.1% KP
24,112
27.4% share
15,785g
293 CS · 10.1/m
Dumbell Row#666
Lulu · Support
2 / 2 / 14
59.3% KP
5,155
5.9% share
8,409g
17 CS · 0.6/m
Red side
DefeatEyvallahsız#0000
Malphite · Top
4 / 4 / 3
36.8% KP
19,971
22.5% share
11,424g
236 CS · 8.1/m
kaka kafa calimi#meto
Qiyana · Jungle
7 / 10 / 5
63.2% KP
18,702
21.1% share
13,508g
184 CS · 6.3/m
insec deniycem#LEE
Lux · Mid
3 / 4 / 10
68.4% KP
34,301
38.7% share
11,623g
205 CS · 7.1/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
3 / 4 / 3
31.6% KP
10,704
12.1% share
12,656g
290 CS · 10/m
Ryu#E808
Leona · Support
2 / 5 / 4
31.6% KP
5,012
5.7% share
7,335g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
