Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Flex · 74 days ago
20 / 2 / 15
K / D / A
83.3%
Kill participation
1,798
Damage / min
20,310g
749 gold / min
23
1 placed · 5 cleared
273
10.1 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMUHAMMED SALAH#1967
Garen · Top
7 / 6 / 9
38.1% KP
17,974
14.4% share
11,848g
191 CS · 7/m
kaka kafa calimi#meto
Qiyana · Jungle
20 / 2 / 15
83.3% KP
48,757
39.1% share
20,310g
273 CS · 10.1/m
son amcuk plak1#tr3
Syndra · Mid
5 / 6 / 8
31% KP
12,181
9.8% share
12,234g
231 CS · 8.5/m
Pigeon Doctor#ADC
Jinx · ADC
4 / 10 / 15
45.2% KP
24,721
19.8% share
12,528g
184 CS · 6.8/m
MG Akuma#TR1
Shaco · Support
6 / 7 / 20
61.9% KP
20,965
16.8% share
10,498g
39 CS · 1.4/m
Red side
DefeatMalaFuat#00001
Sett · Top
9 / 8 / 1
32.3% KP
28,877
34.2% share
14,363g
233 CS · 8.6/m
DOGerman#LUO
Jarvan IV · Jungle
7 / 13 / 6
41.9% KP
14,364
17% share
10,598g
122 CS · 4.5/m
orhengutan#TR16
Lissandra · Mid
9 / 4 / 3
38.7% KP
17,288
20.5% share
11,901g
225 CS · 8.3/m
Kinji Hakari#TR61
Caitlyn · ADC
3 / 10 / 9
38.7% KP
17,837
21.2% share
11,524g
198 CS · 7.3/m
Thé Exclusive#TR1
Braum · Support
3 / 7 / 9
38.7% KP
5,949
7.1% share
7,650g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
