Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 74 days ago
0 / 1 / 22
K / D / A
64.7%
Kill participation
334.1
Damage / min
9,314g
319.7 gold / min
98
34 placed · 8 cleared
23
0.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOMG William#TR1
Aatrox · Top
7 / 7 / 4
32.4% KP
21,124
19.7% share
11,009g
179 CS · 6.1/m
ICE HOTEL#1943
Talon · Jungle
7 / 8 / 6
38.2% KP
22,039
20.5% share
14,134g
231 CS · 7.9/m
Chantrea#ギャル
Ahri · Mid
9 / 2 / 8
50% KP
24,700
23% share
12,472g
205 CS · 7/m
Rheii#2905
Kai'Sa · ADC
11 / 3 / 3
41.2% KP
29,848
27.8% share
19,868g
334 CS · 11.5/m
kaka kafa calimi#meto
Janna · Support
0 / 1 / 22
64.7% KP
9,732
9.1% share
9,314g
23 CS · 0.8/m
Red side
DefeatkickSlimeslimeog#oglu
Tryndamere · Top
6 / 6 / 4
47.6% KP
25,311
27.3% share
15,770g
309 CS · 10.6/m
69 ways to do 69#TR1
Bel'Veth · Jungle
4 / 7 / 2
28.6% KP
10,830
11.7% share
11,755g
197 CS · 6.8/m
cain#1912
Syndra · Mid
6 / 6 / 5
52.4% KP
30,915
33.4% share
11,437g
207 CS · 7.1/m
ad öğreniyom#3131
Tristana · ADC
1 / 9 / 2
14.3% KP
12,901
13.9% share
10,372g
196 CS · 6.7/m
im feeling horny#TR1
Bard · Support
4 / 6 / 7
52.4% KP
12,660
13.7% share
8,950g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
