Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Solo/Duo · 74 days ago
17 / 5 / 6
K / D / A
54.8%
Kill participation
961.5
Damage / min
16,111g
559.7 gold / min
18
10 placed · 2 cleared
209
7.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCıva#LoL
Aatrox · Top
6 / 5 / 8
36.8% KP
21,393
20.5% share
12,436g
218 CS · 7.6/m
つきかげ#000
Graves · Jungle
6 / 13 / 12
47.4% KP
20,938
20.1% share
11,343g
149 CS · 5.2/m
webbly#CR7
Katarina · Mid
18 / 8 / 2
52.6% KP
30,919
29.7% share
16,353g
225 CS · 7.8/m
ad öğreniyom#3131
Draven · ADC
6 / 8 / 8
36.8% KP
21,694
20.8% share
13,560g
205 CS · 7.1/m
ekmeklol#000
Karma · Support
2 / 8 / 17
50% KP
9,299
8.9% share
8,617g
24 CS · 0.8/m
Red side
VictoryElandel#TR1
Kai'Sa · Top
7 / 9 / 14
50% KP
31,182
29.8% share
14,086g
203 CS · 7.1/m
Nick Değiş#9987
Hecarim · Jungle
11 / 6 / 9
47.6% KP
20,144
19.3% share
15,184g
241 CS · 8.4/m
kaka kafa calimi#meto
Diana · Mid
17 / 5 / 6
54.8% KP
27,675
26.5% share
16,111g
209 CS · 7.3/m
MEŞAKKATSİZ#0209
Jhin · ADC
4 / 8 / 13
40.5% KP
15,301
14.6% share
12,363g
194 CS · 6.7/m
Avg Messi Fanboy#SWA
Blitzcrank · Support
3 / 10 / 17
47.6% KP
10,230
9.8% share
8,892g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
