Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 67 days ago
5 / 9 / 24
K / D / A
58%
Kill participation
1,133.2
Damage / min
13,204g
358.6 gold / min
117
47 placed · 8 cleared
26
0.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyunik#00001
Aatrox · Top
13 / 5 / 17
60% KP
87,966
30.4% share
21,164g
333 CS · 9/m
kronzy#lol
Talon · Jungle
26 / 10 / 4
60% KP
62,709
21.7% share
25,362g
302 CS · 8.2/m
tutmayan kupon#miran
Viktor · Mid
3 / 10 / 8
22% KP
39,229
13.6% share
14,019g
299 CS · 8.1/m
Marco Asensio#0843
Ezreal · ADC
3 / 13 / 16
38% KP
57,465
19.9% share
16,050g
296 CS · 8/m
kaka kafa calimi#meto
Bard · Support
5 / 9 / 24
58% KP
41,721
14.4% share
13,204g
26 CS · 0.7/m
Red side
DefeatMeteûs#TR1
K'Sante · Top
8 / 11 / 7
31.9% KP
29,264
13.3% share
14,518g
215 CS · 5.8/m
maskelibalo1156#9797
Qiyana · Jungle
16 / 10 / 7
48.9% KP
52,013
23.6% share
20,797g
267 CS · 7.3/m
SoulHunterLoL#Kayn
Dr. Mundo · Mid
7 / 4 / 6
27.7% KP
46,773
21.2% share
18,539g
313 CS · 8.5/m
sdfsfdsfsdfsdfds#sdfsf
Swain · ADC
7 / 11 / 16
48.9% KP
58,064
26.3% share
18,440g
272 CS · 7.4/m
brawlstarspro#SURGE
Senna · Support
9 / 14 / 21
63.8% KP
34,588
15.7% share
14,347g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
