Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 67 days ago
10 / 7 / 11
K / D / A
72.4%
Kill participation
940.9
Damage / min
12,337g
497.1 gold / min
16
7 placed · 0 cleared
164
6.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMeteûs#TR1
K'Sante · Top
4 / 3 / 3
20% KP
17,449
18.4% share
10,473g
172 CS · 6.9/m
Rheii#2905
Qiyana · Jungle
8 / 6 / 3
31.4% KP
16,469
17.3% share
13,323g
211 CS · 8.5/m
Korigato#Gato
Zed · Mid
7 / 5 / 3
28.6% KP
24,779
26.1% share
12,645g
221 CS · 8.9/m
Playboi Carti#yvI
Lucian · ADC
10 / 6 / 7
48.6% KP
23,236
24.5% share
12,747g
159 CS · 6.4/m
chinatsu#0309
Seraphine · Support
6 / 9 / 19
71.4% KP
13,093
13.8% share
10,394g
35 CS · 1.4/m
Red side
Defeatbotanavagetta#TR1
Akali · Top
3 / 6 / 5
27.6% KP
11,660
15.7% share
8,801g
158 CS · 6.4/m
kaka kafa calimi#meto
Lee Sin · Jungle
10 / 7 / 11
72.4% KP
23,349
31.4% share
12,337g
164 CS · 6.6/m
yigit3460#3460
Naafiri · Mid
7 / 8 / 4
37.9% KP
15,086
20.3% share
10,349g
183 CS · 7.4/m
EDG wx 3334532#xxx
Syndra · ADC
3 / 7 / 6
31% KP
15,072
20.3% share
9,806g
175 CS · 7.1/m
im feeling horny#TR1
Pyke · Support
6 / 7 / 6
41.4% KP
9,166
12.3% share
7,789g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
