Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 58 days ago
13 / 5 / 7
K / D / A
48.8%
Kill participation
1,015
Damage / min
19,010g
545.2 gold / min
27
1 placed · 5 cleared
267
7.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWHIRLWIND#999
Vayne · Top
7 / 7 / 9
39% KP
33,672
23.7% share
16,148g
291 CS · 8.3/m
kaka kafa calimi#meto
Qiyana · Jungle
13 / 5 / 7
48.8% KP
35,391
25% share
19,010g
267 CS · 7.7/m
wastayq#TR1
Malzahar · Mid
10 / 3 / 20
73.2% KP
35,578
25.1% share
17,641g
259 CS · 7.4/m
Caraxes#FOUR
Veigar · ADC
10 / 9 / 5
36.6% KP
30,075
21.2% share
18,721g
293 CS · 8.4/m
oyun s2mde değil#Guts
Leona · Support
1 / 8 / 13
34.1% KP
7,097
5% share
9,619g
44 CS · 1.3/m
Red side
DefeatTopeKsante#Sante
K'Sante · Top
5 / 6 / 2
21.9% KP
14,412
14% share
12,168g
233 CS · 6.7/m
Kürdoya Tekme#TR1
Graves · Jungle
5 / 10 / 4
28.1% KP
17,838
17.3% share
14,435g
213 CS · 6.1/m
Art#llll
Akali · Mid
14 / 12 / 6
62.5% KP
33,157
32.2% share
16,856g
234 CS · 6.7/m
uzgunum dostlar#ddd
Syndra · ADC
8 / 7 / 15
71.9% KP
32,369
31.4% share
17,794g
278 CS · 8/m
Hz ŞAHBATUR#TR11
Rakan · Support
0 / 6 / 20
62.5% KP
5,168
5% share
9,439g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
