Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 58 days ago
10 / 7 / 9
K / D / A
79.2%
Kill participation
883.6
Damage / min
14,245g
506.3 gold / min
19
11 placed · 0 cleared
179
6.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNevir#pump
Irelia · Top
11 / 2 / 5
43.2% KP
21,376
21.5% share
15,508g
255 CS · 9.1/m
Nâ Bluê#x1xx
Jayce · Jungle
6 / 7 / 13
51.4% KP
25,031
25.2% share
15,447g
250 CS · 8.9/m
white1#707
Sylas · Mid
2 / 4 / 12
37.8% KP
9,401
9.5% share
8,823g
144 CS · 5.1/m
random kid#3333
Varus · ADC
9 / 5 / 9
48.6% KP
23,769
23.9% share
14,677g
217 CS · 7.7/m
HinTFakiRii#TR1
Mel · Support
9 / 6 / 14
62.2% KP
19,842
20% share
11,367g
58 CS · 2.1/m
Red side
DefeatAkashi#アレックス
Kalista · Top
3 / 9 / 2
20.8% KP
10,459
14.1% share
11,748g
273 CS · 9.7/m
kaka kafa calimi#meto
Lee Sin · Jungle
10 / 7 / 9
79.2% KP
24,859
33.6% share
14,245g
179 CS · 6.4/m
k4rdun 0glu#00000
Akali · Mid
8 / 7 / 3
45.8% KP
18,494
25% share
11,321g
198 CS · 7/m
WPF Zerobaca#TR1
Seraphine · ADC
1 / 7 / 8
37.5% KP
12,833
17.3% share
9,942g
207 CS · 7.4/m
imagine a legend#00111
Shen · Support
2 / 7 / 10
50% KP
7,345
9.9% share
7,710g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
