Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 58 days ago
7 / 8 / 5
K / D / A
48%
Kill participation
959.7
Damage / min
11,303g
446.8 gold / min
20
1 placed · 7 cleared
166
6.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCıva#LoL
Aatrox · Top
4 / 5 / 10
34.1% KP
23,348
18.5% share
10,728g
177 CS · 7/m
Hasmım Yaşamaz#Eto
Karthus · Jungle
11 / 1 / 9
48.8% KP
24,304
19.2% share
14,068g
240 CS · 9.5/m
yasemin allen#TR0
Kog'Maw · Mid
15 / 10 / 8
56.1% KP
42,452
33.6% share
12,807g
151 CS · 6/m
ColdPalmer#TR2
Draven · ADC
9 / 4 / 9
43.9% KP
29,266
23.1% share
16,777g
220 CS · 8.7/m
HinTFakiRii#TR1
Nautilus · Support
2 / 5 / 19
51.2% KP
7,126
5.6% share
8,613g
28 CS · 1.1/m
Red side
Defeat42konyali42#TR1
Irelia · Top
6 / 7 / 2
32% KP
20,358
23% share
11,431g
221 CS · 8.7/m
kaka kafa calimi#meto
Qiyana · Jungle
7 / 8 / 5
48% KP
24,280
27.4% share
11,303g
166 CS · 6.6/m
Normal insan#2121
Galio · Mid
3 / 9 / 9
48% KP
18,222
20.6% share
8,848g
122 CS · 4.8/m
ehuz#xxx
Kai'Sa · ADC
7 / 10 / 3
40% KP
19,904
22.5% share
12,133g
195 CS · 7.7/m
imagine a legend#00111
Renata Glasc · Support
2 / 7 / 11
52% KP
5,701
6.4% share
7,024g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
