Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 50 days ago
6 / 6 / 6
K / D / A
44.4%
Kill participation
909
Damage / min
12,007g
487.8 gold / min
18
4 placed · 1 cleared
184
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWâine#cansu
Gangplank · Top
4 / 8 / 3
25.9% KP
14,815
15.3% share
9,880g
180 CS · 7.3/m
kaka kafa calimi#meto
Qiyana · Jungle
6 / 6 / 6
44.4% KP
22,376
23.2% share
12,007g
184 CS · 7.5/m
Teorila#Tiger
Irelia · Mid
5 / 13 / 6
40.7% KP
33,605
34.8% share
11,360g
191 CS · 7.8/m
Solez#62515
Aurelion Sol · ADC
6 / 6 / 4
37% KP
16,653
17.2% share
10,310g
158 CS · 6.4/m
Foreflay#9999
Pyke · Support
6 / 5 / 8
51.9% KP
9,170
9.5% share
8,149g
17 CS · 0.7/m
Red side
VictoryTRYNDAMARLI SIK#Eeny
Aatrox · Top
4 / 7 / 5
23.7% KP
17,246
16.7% share
9,302g
157 CS · 6.4/m
Phobie#Kid
Viego · Jungle
2 / 6 / 9
28.9% KP
16,656
16.1% share
11,117g
194 CS · 7.9/m
ZOR YARIŞIRLAR#1818
Locke · Mid
26 / 4 / 2
73.7% KP
37,545
36.3% share
19,873g
236 CS · 9.6/m
manifest zoktay#catre
Sylas · ADC
4 / 4 / 14
47.4% KP
19,133
18.5% share
10,877g
165 CS · 6.7/m
Jack of Clubs#2506
Senna · Support
2 / 6 / 16
47.4% KP
12,813
12.4% share
9,353g
55 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
