Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 39 days ago
7 / 12 / 15
K / D / A
66.7%
Kill participation
960.2
Damage / min
13,756g
385.9 gold / min
16
9 placed · 1 cleared
213
6 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfdlkrby#TR1
Warwick · Top
9 / 5 / 5
42.4% KP
28,235
19.9% share
14,990g
240 CS · 6.7/m
trying#new
Qiyana · Jungle
10 / 5 / 9
57.6% KP
35,116
24.8% share
16,766g
275 CS · 7.7/m
kaka kafa calimi#meto
Xerath · Mid
7 / 12 / 15
66.7% KP
34,230
24.2% share
13,756g
213 CS · 6/m
InsertIn#356
Caitlyn · ADC
6 / 5 / 10
48.5% KP
32,795
23.2% share
15,234g
268 CS · 7.5/m
GlejioN#5148
Thresh · Support
1 / 9 / 17
54.5% KP
11,219
7.9% share
9,063g
25 CS · 0.7/m
Red side
VictoryDark Magician#19035
Malphite · Top
3 / 6 / 14
47.2% KP
28,337
19.6% share
12,799g
217 CS · 6.1/m
Eylüle Aşığım#0606
Hecarim · Jungle
10 / 7 / 15
69.4% KP
29,674
20.5% share
16,881g
276 CS · 7.7/m
SugarDaddyyyy#TR1
Viktor · Mid
8 / 8 / 19
75% KP
49,816
34.5% share
15,038g
230 CS · 6.5/m
angelic#lure
Mel · ADC
14 / 5 / 6
55.6% KP
30,378
21% share
18,029g
261 CS · 7.3/m
Misa#Rus7
Soraka · Support
1 / 8 / 18
52.8% KP
6,354
4.4% share
9,364g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
