Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 35 days ago
11 / 6 / 12
K / D / A
65.7%
Kill participation
1,120
Damage / min
18,616g
618.5 gold / min
22
1 placed · 9 cleared
254
8.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVEHBİ KOÇ#1900
Garen · Top
9 / 7 / 2
31.4% KP
30,380
27% share
15,733g
275 CS · 9.1/m
Hasmım Yaşamaz#Eto
Taliyah · Jungle
7 / 9 / 14
60% KP
26,265
23.3% share
12,710g
202 CS · 6.7/m
Hilal YeIekçi#twerk
Zoe · Mid
4 / 8 / 8
34.3% KP
20,985
18.6% share
10,225g
187 CS · 6.2/m
sub to niasleepy#zzZZZ
Jhin · ADC
13 / 4 / 11
68.6% KP
27,578
24.5% share
14,900g
187 CS · 6.2/m
プンプン#おやすみお
Janna · Support
2 / 7 / 20
62.9% KP
7,512
6.7% share
8,859g
29 CS · 1/m
Red side
Victory12GR CREATINE#911
Yone · Top
5 / 9 / 4
25.7% KP
25,715
21% share
11,598g
227 CS · 7.5/m
kaka kafa calimi#meto
Talon · Jungle
11 / 6 / 12
65.7% KP
33,712
27.5% share
18,616g
254 CS · 8.4/m
Krankheit#TR1
Mel · Mid
12 / 6 / 3
42.9% KP
31,551
25.7% share
13,997g
224 CS · 7.4/m
Kral Mudi#TR1
Kalista · ADC
7 / 7 / 7
40% KP
24,248
19.8% share
15,098g
249 CS · 8.3/m
supking7#TR1
Nautilus · Support
0 / 7 / 12
34.3% KP
7,341
6% share
8,161g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
