Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 31 days ago
11 / 8 / 13
K / D / A
60%
Kill participation
1,298.6
Damage / min
18,014g
583.3 gold / min
12
9 placed · 1 cleared
254
8.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKOKO#DEG
Aatrox · Top
10 / 5 / 10
52.6% KP
40,596
29% share
14,806g
196 CS · 6.3/m
weve lost dancin#jou
Nidalee · Jungle
7 / 8 / 12
50% KP
27,107
19.4% share
13,691g
197 CS · 6.4/m
Liasmos#TR1
Ambessa · Mid
9 / 8 / 10
50% KP
36,322
26% share
16,754g
275 CS · 8.9/m
ODTÜLÜ TIPÇI#METU
Orianna · ADC
10 / 8 / 7
44.7% KP
24,342
17.4% share
15,155g
204 CS · 6.6/m
ristretto abuser#yasn
Shaco · Support
2 / 12 / 13
39.5% KP
11,564
8.3% share
8,760g
23 CS · 0.7/m
Red side
VictoryDH Duellant#TR1
Renekton · Top
7 / 6 / 2
22.5% KP
20,475
15.8% share
14,772g
287 CS · 9.3/m
Kingcan32#TR1
Rek'Sai · Jungle
11 / 7 / 12
57.5% KP
21,466
16.5% share
14,844g
204 CS · 6.6/m
Aktilla#Sylas
Syndra · Mid
7 / 7 / 14
52.5% KP
30,929
23.8% share
12,181g
171 CS · 5.5/m
kaka kafa calimi#meto
Ezreal · ADC
11 / 8 / 13
60% KP
40,106
30.9% share
18,014g
254 CS · 8.2/m
PAMPAL#177
Rell · Support
4 / 10 / 30
85% KP
16,921
13% share
11,490g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
