Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 21 days ago
17 / 2 / 6
K / D / A
74.2%
Kill participation
1,435.5
Damage / min
16,701g
723 gold / min
21
2 placed · 3 cleared
201
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatatacan#0168
Yasuo · Top
4 / 12 / 2
35.3% KP
17,031
29.8% share
8,030g
135 CS · 5.8/m
Achilles#GDKNG
Viego · Jungle
4 / 6 / 0
23.5% KP
5,314
9.3% share
8,267g
133 CS · 5.8/m
kuru kakana#deli
Akali · Mid
4 / 4 / 1
29.4% KP
17,855
31.2% share
9,582g
159 CS · 6.9/m
sakasiz#saka
Irelia · ADC
4 / 6 / 5
52.9% KP
12,972
22.7% share
11,702g
228 CS · 9.9/m
arzhel#yesil
Soraka · Support
1 / 4 / 8
52.9% KP
4,024
7% share
6,480g
21 CS · 0.9/m
Red side
Victoryweve lost dancin#jou
Yone · Top
7 / 3 / 2
29% KP
15,520
18.1% share
12,754g
235 CS · 10.2/m
kaka kafa calimi#meto
Qiyana · Jungle
17 / 2 / 6
74.2% KP
33,160
38.6% share
16,701g
201 CS · 8.7/m
Sylassin#WIN
Sylas · Mid
3 / 3 / 4
22.6% KP
18,295
21.3% share
9,355g
184 CS · 8/m
dengim değilsin#ozzy
Tristana · ADC
4 / 4 / 6
32.3% KP
12,774
14.9% share
11,485g
190 CS · 8.2/m
isaac#HONDA
Janna · Support
0 / 5 / 14
45.2% KP
6,143
7.2% share
6,988g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
