Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 20 days ago
6 / 10 / 8
K / D / A
56%
Kill participation
692.8
Damage / min
11,296g
428.1 gold / min
19
12 placed · 1 cleared
152
5.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKilI Me Or Die#Yavuz
Ambessa · Top
11 / 5 / 3
33.3% KP
27,644
21.8% share
13,269g
201 CS · 7.6/m
197#777
Nocturne · Jungle
17 / 5 / 8
59.5% KP
34,707
27.4% share
17,106g
239 CS · 9.1/m
Luna#Miwi
Lissandra · Mid
4 / 7 / 10
33.3% KP
15,687
12.4% share
10,085g
156 CS · 5.9/m
Jaquen#TR2
Hwei · ADC
6 / 5 / 12
42.9% KP
36,146
28.5% share
14,033g
233 CS · 8.8/m
Catriona#sera1
Karma · Support
4 / 3 / 21
59.5% KP
12,708
10% share
9,940g
24 CS · 0.9/m
Red side
DefeatİÇERİM ŞARABI#NTC
Gragas · Top
7 / 8 / 2
36% KP
21,713
25.7% share
12,858g
216 CS · 8.2/m
kaka kafa calimi#meto
Lee Sin · Jungle
6 / 10 / 8
56% KP
18,279
21.7% share
11,296g
152 CS · 5.8/m
SufferingForever#dddd
Annie · Mid
9 / 8 / 7
64% KP
30,214
35.8% share
11,715g
192 CS · 7.3/m
exile#サムライ
Draven · ADC
2 / 9 / 4
24% KP
9,630
11.4% share
10,545g
188 CS · 7.1/m
Holy Banana#00000
Soraka · Support
1 / 7 / 9
40% KP
4,584
5.4% share
7,165g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
