Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 17 days ago
9 / 5 / 12
K / D / A
56.8%
Kill participation
721.1
Damage / min
12,523g
465 gold / min
26
8 placed · 2 cleared
177
6.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMakishima Shougo#333
Quinn · Top
5 / 9 / 9
37.8% KP
30,376
28.7% share
9,683g
161 CS · 6/m
kaka kafa calimi#meto
Lee Sin · Jungle
9 / 5 / 12
56.8% KP
19,421
18.4% share
12,523g
177 CS · 6.6/m
convenience#swag
Hwei · Mid
6 / 5 / 10
43.2% KP
20,209
19.1% share
12,141g
236 CS · 8.8/m
zaferlol#333
Kai'Sa · ADC
14 / 5 / 7
56.8% KP
26,464
25% share
14,965g
216 CS · 8/m
Medusahmet#TR1
Pyke · Support
3 / 8 / 11
37.8% KP
9,247
8.7% share
9,935g
35 CS · 1.3/m
Red side
VictorykickSlimeslimeog#oglu
Tryndamere · Top
8 / 7 / 3
34.4% KP
16,239
19.5% share
14,471g
232 CS · 8.6/m
sen iste#123
Talon · Jungle
4 / 5 / 12
50% KP
18,469
22.2% share
13,598g
255 CS · 9.5/m
Sylassin#WIN
Sylas · Mid
10 / 3 / 9
59.4% KP
22,328
26.9% share
12,731g
176 CS · 6.5/m
QueenB#444
Jinx · ADC
5 / 9 / 4
28.1% KP
16,196
19.5% share
13,329g
212 CS · 7.9/m
şapşal pampa#silly
Poppy · Support
5 / 13 / 9
43.8% KP
9,878
11.9% share
9,597g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
