Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Flex · 17 days ago
23 / 13 / 16
K / D / A
70.9%
Kill participation
2,002.8
Damage / min
27,949g
594 gold / min
26
1 placed · 3 cleared
268
5.7 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
3
Inhibitors
1
Herald
5
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeta#667
Gangplank · Top
23 / 9 / 12
53% KP
72,317
30% share
27,456g
330 CS · 7/m
adashh#3162
Lee Sin · Jungle
10 / 11 / 14
36.4% KP
32,264
13.4% share
18,323g
265 CS · 5.6/m
keyD terror acc#001
Locke · Mid
14 / 19 / 10
36.4% KP
55,840
23.1% share
19,041g
258 CS · 5.5/m
noble shepherd#5275
Seraphine · ADC
16 / 8 / 33
74.2% KP
59,703
24.7% share
23,601g
273 CS · 5.8/m
M4M4ND1 B1KK1#5955
Leona · Support
3 / 8 / 33
54.5% KP
21,236
8.8% share
14,597g
47 CS · 1/m
Red side
Victorysiber atlet#727
Yone · Top
8 / 10 / 13
38.2% KP
30,802
12.3% share
21,981g
393 CS · 8.4/m
kaka kafa calimi#meto
Zed · Jungle
23 / 13 / 16
70.9% KP
94,234
37.7% share
27,949g
268 CS · 5.7/m
lüfel var mı#Lüfel
Vladimir · Mid
11 / 9 / 17
50.9% KP
54,890
21.9% share
19,313g
264 CS · 5.6/m
MUHAMMED SALAH#1967
Veigar · ADC
6 / 11 / 16
40% KP
30,743
12.3% share
19,177g
281 CS · 6/m
Helios#812
Vel'Koz · Support
7 / 23 / 18
45.5% KP
39,462
15.8% share
17,324g
108 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
