Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Flex · 16 days ago
15 / 14 / 16
K / D / A
53.4%
Kill participation
1,525.7
Damage / min
19,366g
551 gold / min
8
8 placed · 1 cleared
229
6.5 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybad mental#UUMG
Nasus · Top
5 / 8 / 10
28.8% KP
24,795
15% share
14,951g
239 CS · 6.8/m
SethanoN#TR1
Amumu · Jungle
7 / 12 / 19
50% KP
20,431
12.4% share
14,395g
184 CS · 5.2/m
MANZAMBI#JOHAN
Sylas · Mid
9 / 13 / 10
36.5% KP
40,484
24.5% share
15,257g
228 CS · 6.5/m
ben malım#TR2
Vayne · ADC
26 / 11 / 8
65.4% KP
44,839
27.2% share
27,177g
249 CS · 7.1/m
HABERDAR EDERSİN#TR2
Brand · Support
5 / 14 / 20
48.1% KP
34,578
20.9% share
12,015g
61 CS · 1.7/m
Red side
DefeatMUHAMMED SALAH#1967
Garen · Top
11 / 8 / 5
27.6% KP
43,759
19.5% share
16,466g
276 CS · 7.9/m
siber atlet#727
Wukong · Jungle
13 / 8 / 13
44.8% KP
34,747
15.5% share
16,244g
193 CS · 5.5/m
lüfel var mı#Lüfel
Lucian · Mid
5 / 10 / 8
22.4% KP
30,279
13.5% share
13,378g
201 CS · 5.7/m
kaka kafa calimi#meto
Caitlyn · ADC
15 / 14 / 16
53.4% KP
53,627
23.9% share
19,366g
229 CS · 6.5/m
MG Akuma#TR1
Orianna · Support
14 / 12 / 22
62.1% KP
62,130
27.7% share
16,200g
70 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
