Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Defeat
Ranked Solo/Duo · 15 days ago
8 / 5 / 4
K / D / A
46.2%
Kill participation
814.1
Damage / min
12,564g
441.1 gold / min
17
9 placed · 0 cleared
208
7.3 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkaka kafa calimi#meto
Garen · Top
8 / 5 / 4
46.2% KP
23,189
20.1% share
12,564g
208 CS · 7.3/m
ferrari şekli#khand
Qiyana · Jungle
11 / 5 / 5
61.5% KP
29,673
25.8% share
16,531g
241 CS · 8.5/m
evsen#0026
Irelia · Mid
2 / 12 / 2
15.4% KP
16,823
14.6% share
9,567g
213 CS · 7.5/m
zeitnotun babası#3169
Tristana · ADC
5 / 8 / 4
34.6% KP
23,834
20.7% share
12,950g
243 CS · 8.5/m
Veophoenix#TR1
Swain · Support
0 / 10 / 11
42.3% KP
21,649
18.8% share
7,696g
24 CS · 0.8/m
Red side
VictoryS2ŞEN KIZLAR DM#3162
Tryndamere · Top
2 / 8 / 12
35% KP
22,417
17.2% share
13,122g
264 CS · 9.3/m
k4rdun 0glu#00000
Ambessa · Jungle
7 / 4 / 12
47.5% KP
21,899
16.8% share
12,677g
213 CS · 7.5/m
barcode 1832754#2415
Sylas · Mid
19 / 5 / 11
75% KP
47,227
36.3% share
15,512g
196 CS · 6.9/m
EnEs#xd31
Vayne · ADC
11 / 5 / 7
45% KP
28,917
22.2% share
15,027g
235 CS · 8.3/m
ROBOT1296#1296
Seraphine · Support
1 / 4 / 16
42.5% KP
9,526
7.3% share
8,027g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
