Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Flex · 14 days ago
10 / 10 / 26
K / D / A
66.7%
Kill participation
1,581.5
Damage / min
23,853g
576.9 gold / min
15
11 placed · 1 cleared
347
8.4 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRIDVANAZOR#ADC
Ornn · Top
11 / 7 / 25
51.4% KP
31,218
15.6% share
17,976g
220 CS · 5.3/m
Samandirali#5252
Nunu & Willump · Jungle
12 / 10 / 33
64.3% KP
29,563
14.8% share
18,903g
210 CS · 5.1/m
EHLÜYETSİZ#GRS
Ahri · Mid
25 / 12 / 13
54.3% KP
55,869
28% share
20,909g
249 CS · 6/m
Dreamcatcher#Sköll
Ezreal · ADC
15 / 10 / 17
45.7% KP
48,158
24.1% share
22,999g
275 CS · 6.7/m
SERİ TETİK#3169
Annie · Support
7 / 15 / 19
37.1% KP
34,818
17.4% share
13,288g
34 CS · 0.8/m
Red side
VictoryMG Akuma#TR1
Vayne · Top
11 / 16 / 9
37% KP
68,964
29.2% share
18,891g
277 CS · 6.7/m
gündüüüüüz#TR35
Nocturne · Jungle
19 / 16 / 7
48.1% KP
41,971
17.7% share
20,636g
215 CS · 5.2/m
arassz#00000
Yone · Mid
7 / 18 / 13
37% KP
30,446
12.9% share
14,277g
178 CS · 4.3/m
kaka kafa calimi#meto
Syndra · ADC
10 / 10 / 26
66.7% KP
65,394
27.7% share
23,853g
347 CS · 8.4/m
avria#0212
Seraphine · Support
7 / 12 / 30
68.5% KP
29,706
12.6% share
16,037g
94 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
