Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 13 days ago
10 / 10 / 16
K / D / A
53.1%
Kill participation
909.5
Damage / min
13,349g
396.9 gold / min
21
6 placed · 3 cleared
169
5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySARHOŞ OBEZ#2008
Gragas · Top
5 / 9 / 8
26.5% KP
22,278
17.6% share
12,310g
177 CS · 5.3/m
beyto#1440
Jarvan IV · Jungle
17 / 7 / 11
57.1% KP
31,289
24.7% share
18,091g
243 CS · 7.2/m
kaka kafa calimi#meto
Sylas · Mid
10 / 10 / 16
53.1% KP
30,589
24.1% share
13,349g
169 CS · 5/m
Lie 痴迷#0406
Lucian · ADC
12 / 7 / 13
51% KP
28,912
22.8% share
18,638g
296 CS · 8.8/m
HIGAN 此岸#答えは沈黙
Bard · Support
5 / 7 / 28
67.3% KP
13,690
10.8% share
12,261g
29 CS · 0.9/m
Red side
Defeatsmict#kits
Jayce · Top
2 / 8 / 13
37.5% KP
19,925
13.9% share
11,484g
210 CS · 6.2/m
weve lost dancin#jou
Qiyana · Jungle
16 / 6 / 12
70% KP
49,908
34.8% share
21,163g
256 CS · 7.6/m
SufferingForever#dddd
Ahri · Mid
8 / 10 / 11
47.5% KP
35,105
24.5% share
14,419g
255 CS · 7.6/m
dealio#999
Kai'Sa · ADC
6 / 10 / 13
47.5% KP
26,028
18.1% share
17,007g
227 CS · 6.7/m
KAYMAĞIMM#TR1
Pyke · Support
8 / 17 / 10
45% KP
12,527
8.7% share
12,099g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
