Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 12 days ago
6 / 10 / 15
K / D / A
53.8%
Kill participation
669.9
Damage / min
13,240g
423.2 gold / min
28
16 placed · 2 cleared
178
5.7 CS / min
Objective control
5
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryevsen#0026
Irelia · Top
6 / 9 / 3
17.6% KP
25,559
15.7% share
16,555g
332 CS · 10.6/m
şeytanbağırtan#tr9
Teemo · Jungle
12 / 4 / 11
45.1% KP
31,579
19.5% share
18,443g
289 CS · 9.2/m
dengim değilsin#ozzy
Zoe · Mid
4 / 8 / 14
35.3% KP
31,507
19.4% share
13,596g
206 CS · 6.6/m
Leansy#TR2
Tristana · ADC
22 / 7 / 7
56.9% KP
52,990
32.7% share
22,184g
230 CS · 7.4/m
Hasmım Yaşamaz#Eto
Camille · Support
7 / 11 / 14
41.2% KP
20,661
12.7% share
11,854g
22 CS · 0.7/m
Red side
DefeatAxes Dont lie#7135
Fiora · Top
6 / 8 / 8
35.9% KP
19,005
16% share
15,984g
251 CS · 8/m
kaka kafa calimi#meto
Lee Sin · Jungle
6 / 10 / 15
53.8% KP
20,958
17.6% share
13,240g
178 CS · 5.7/m
thechosenone#xx1
Locke · Mid
11 / 10 / 6
43.6% KP
21,175
17.8% share
13,117g
156 CS · 5/m
벙bung#999
Smolder · ADC
11 / 10 / 7
46.2% KP
28,695
24.2% share
16,344g
256 CS · 8.2/m
midking#13131
Veigar · Support
5 / 13 / 17
56.4% KP
28,958
24.4% share
12,285g
77 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
