Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 11 days ago
20 / 3 / 8
K / D / A
66.7%
Kill participation
1,260.4
Damage / min
21,362g
669.7 gold / min
23
1 placed · 2 cleared
266
8.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoun Cmpe#888
Aurora · Top
4 / 7 / 7
37.9% KP
29,092
27.1% share
11,269g
200 CS · 6.3/m
Dutchman#Rai
Bel'Veth · Jungle
6 / 7 / 5
37.9% KP
11,729
10.9% share
14,813g
253 CS · 7.9/m
şeytanbağırtan#tr9
Sivir · Mid
2 / 9 / 4
20.7% KP
24,968
23.3% share
12,429g
304 CS · 9.5/m
ratkif#123
Twitch · ADC
15 / 9 / 4
65.5% KP
30,378
28.3% share
16,945g
208 CS · 6.5/m
Medusahmet#TR1
Pyke · Support
2 / 10 / 12
48.3% KP
11,126
10.4% share
8,845g
26 CS · 0.8/m
Red side
VictoryAireli#9999
Yone · Top
6 / 5 / 6
28.6% KP
19,921
18.8% share
14,063g
238 CS · 7.5/m
kaka kafa calimi#meto
Qiyana · Jungle
20 / 3 / 8
66.7% KP
40,208
38% share
21,362g
266 CS · 8.3/m
mezarda bile var#çiçek
Galio · Mid
14 / 5 / 8
52.4% KP
25,991
24.6% share
15,238g
228 CS · 7.1/m
Yırtık Peçete#TR1
Tristana · ADC
2 / 11 / 6
19% KP
14,153
13.4% share
12,451g
209 CS · 6.6/m
HIGAN 此岸#答えは沈黙
Yorick · Support
0 / 5 / 18
42.9% KP
5,494
5.2% share
10,206g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
