Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 10 days ago
2 / 10 / 13
K / D / A
51.7%
Kill participation
318.6
Damage / min
10,392g
300.6 gold / min
98
41 placed · 8 cleared
43
1.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFormer NPC#HMARY
Riven · Top
4 / 4 / 12
45.7% KP
19,910
14.9% share
14,385g
290 CS · 8.4/m
weve lost dancin#jou
Vi · Jungle
5 / 9 / 17
62.9% KP
15,876
11.9% share
13,902g
198 CS · 5.7/m
Hamza#Cengz
Ahri · Mid
7 / 7 / 15
62.9% KP
36,324
27.2% share
12,573g
203 CS · 5.9/m
VX Sadmira#alis
Caitlyn · ADC
15 / 4 / 10
71.4% KP
45,626
34.2% share
21,408g
338 CS · 9.8/m
Elyra#Sona
Sona · Support
4 / 5 / 29
94.3% KP
15,586
11.7% share
11,494g
38 CS · 1.1/m
Red side
Defeatsen iste#123
Renekton · Top
6 / 7 / 2
27.6% KP
22,106
17.6% share
14,360g
273 CS · 7.9/m
Yahudi Ice#1337
Viego · Jungle
7 / 8 / 4
37.9% KP
18,580
14.8% share
14,098g
214 CS · 6.2/m
TKS#old
Syndra · Mid
9 / 4 / 6
51.7% KP
46,084
36.8% share
15,498g
280 CS · 8.1/m
unforgiven#emoem
Tristana · ADC
5 / 6 / 7
41.4% KP
27,503
22% share
18,550g
309 CS · 8.9/m
kaka kafa calimi#meto
Blitzcrank · Support
2 / 10 / 13
51.7% KP
11,012
8.8% share
10,392g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
