Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 7 hours ago
1 / 6 / 34
K / D / A
64.8%
Kill participation
311.4
Damage / min
10,424g
302.9 gold / min
84
30 placed · 7 cleared
23
0.7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatprensess yiit#035
Kennen · Top
10 / 8 / 10
60.6% KP
31,091
22.4% share
16,186g
213 CS · 6.2/m
197#777
Jarvan IV · Jungle
1 / 15 / 18
57.6% KP
17,916
12.9% share
11,273g
190 CS · 5.5/m
Rheii#2905
Irelia · Mid
14 / 10 / 11
75.8% KP
42,228
30.5% share
19,264g
281 CS · 8.2/m
Eli#EL1
Caitlyn · ADC
7 / 8 / 12
57.6% KP
37,208
26.9% share
17,570g
257 CS · 7.5/m
Tenebra#TNBRA
Blitzcrank · Support
1 / 13 / 24
75.8% KP
10,063
7.3% share
9,226g
24 CS · 0.7/m
Red side
VictoryAlex Mercer#1v9
Malphite · Top
3 / 5 / 15
33.3% KP
25,414
15% share
14,970g
291 CS · 8.5/m
boykisser1#xyz
Kindred · Jungle
17 / 7 / 16
61.1% KP
49,748
29.4% share
19,356g
287 CS · 8.3/m
EmekliLol#2001
Locke · Mid
30 / 7 / 10
74.1% KP
56,134
33.2% share
19,994g
235 CS · 6.8/m
mihaylovna#xxx
Twitch · ADC
3 / 8 / 16
35.2% KP
27,275
16.1% share
12,708g
217 CS · 6.3/m
kaka kafa calimi#meto
Karma · Support
1 / 6 / 34
64.8% KP
10,718
6.3% share
10,424g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
